
Tech Stack
Description
The Board Game Center is a robust, cross-platform terminal application engineered entirely in C++. It unifies 13 distinct board game variants into a single, cohesive framework.
The architecture is deeply rooted in advanced Object-Oriented Programming principles. By utilizing templated base classes for boards, players, and UIs, the system ensures maximum code reusability and a strict separation of concerns.
Key technical implementations include the Factory design pattern for dynamic game instantiation, and a sophisticated AI system capable of multiple difficulty levels, enabling seamless Human vs. AI and AI vs. AI match-ups.
- Engineered a scalable C++ framework supporting 13 unique game variants using templated base classes.
- Implemented the Factory and Strategy design patterns to dynamically instantiate games and handle various player types (Human, Random, AI).
- Designed a modular architecture with strict separation between game logic, state management, and user interface.
- Developed an interactive, colorized console UI with robust move validation and automated win/loss/draw detection.
- Integrated multiple AI difficulty levels, supporting complex game states and automated AI vs. AI simulations.
Page Info
Main Menu & Player Setup
Interactive console interface featuring ANSI color codes, game variant selection, and dynamic configuration for different player types.



Gameplay & AI Integration
Live gameplay sessions demonstrating Human vs. AI and AI vs. AI matches with intelligent move validation.

